home *** CD-ROM | disk | FTP | other *** search
- Path: comma.rhein.de!serpens!not-for-mail
- From: mlelstv@serpens.rhein.de (Michael van Elst)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Re: Demo/game to OS frien
- Date: 5 Feb 1996 14:36:47 +0100
- Organization: dis-
- Distribution: inet
- Message-ID: <4f515f$73m@serpens.rhein.de>
- References: <4e8h9j$mp5@sinsen.sn.no><4e8pk2$ntm@serpens.rhein.de><3873.6603T379T952@wr.com.au><PETERM.96Jan31172831@tui.maths.irl.cri.nz><3274.6607T382T680@wr.com.au> <PETERM.96Feb5143139@tui.maths.irl.cri.nz> <8345.6609T1051T1186@wr.com.au>
- NNTP-Posting-Host: serpens.rhein.de
-
- accolyte@wr.com.au (Accolyte) writes:
-
- >It can make a big difference. Try running a mod-player before you
- >start certain demos that use the system interrupts. They go out of
- >frame and look terrible.
-
- Obviously. Lack of resource arbitration always causes terrible effects.
- Guess who failed here :)
-
- >Wait a sec, lets not jump the gun here. Killing the OS isn't a deadly
- >sin - it can add to the performance of a game. The problem is not having
- >an option to leave the system running.
-
- The problem is killing the OS because it makes software even more incompatible.
- The additional performance is minimal and not worth the disadvantages.
-
- >But if it means increased performance, it's worthwhile.
-
- Is it ? Are we doing childish competitions ?
-
- --
- Michael van Elst
-
- Internet: mlelstv@serpens.rhein.de
- "A potential Snark may lurk in every tree."
-